Known Realms Colour Guide

Each colour we pour has a home in the Known Realms. Pick the one that draws you in, then step into its realm to see every form cast in it. A gold claw on a swatch means it belongs to one of our original sculpts.
Emberfall Dominion
Black-glass valleys run between volcanic ridges, and the ground stays warm through the night. Its colours carry that heat.
BloodmoonRed deepening down from a pale tip
MagmaPearly crimson setting into ash grey
BlazeBright red broken by black
EmberGlinting copper over black
The Ironmane Plains
Grass and stone run unbroken to every horizon, and the weather comes in without warning. The bones of a titan still rest out there.
Explore The Ironmane Plains →The Lightless Trench
Far below the surface, sight stops mattering. Everything down here grew to understand the world through touch alone.
Explore The Lightless Trench →Blackmire Basin
Nothing drains from the Basin. The green water lies so still it seems to have forgotten movement, and something beneath it is in no hurry.
Explore Blackmire Basin →The Pale Expanse
Ice reaches as far as the eye can follow, lovely and dangerous at once. The cold leaves only clean lines behind.
Explore The Pale Expanse →The Riftscar
A tear opened here and never healed, spilling violet light that has nothing to do with weather. What came through belongs to no other realm.
Explore The Riftscar →The Screaming Marches
The Marches reach you as sound long before you see them. Red rock, ground torn apart by old wars, and a red that is not only stone.
Explore The Screaming Marches →The Veiled Interior
No colour has ever come out of the Interior. It stays unmapped, and unpoured.










