Known Realms Colour Guide

Colour map of the eight Known Realms

Each colour we pour has a home in the Known Realms. Pick the one that draws you in, then step into its realm to see every form cast in it. A gold claw on a swatch means it belongs to one of our original sculpts.

Emberfall Dominion

Black-glass valleys run between volcanic ridges, and the ground stays warm through the night. Its colours carry that heat.

Explore Emberfall Dominion →

The Ironmane Plains

Grass and stone run unbroken to every horizon, and the weather comes in without warning. The bones of a titan still rest out there.

Explore The Ironmane Plains →

The Lightless Trench

Far below the surface, sight stops mattering. Everything down here grew to understand the world through touch alone.

Explore The Lightless Trench →

Blackmire Basin

Nothing drains from the Basin. The green water lies so still it seems to have forgotten movement, and something beneath it is in no hurry.

Explore Blackmire Basin →

The Pale Expanse

Ice reaches as far as the eye can follow, lovely and dangerous at once. The cold leaves only clean lines behind.

Explore The Pale Expanse →

The Riftscar

A tear opened here and never healed, spilling violet light that has nothing to do with weather. What came through belongs to no other realm.

Explore The Riftscar →

The Screaming Marches

The Marches reach you as sound long before you see them. Red rock, ground torn apart by old wars, and a red that is not only stone.

Explore The Screaming Marches →

The Veiled Interior

No colour has ever come out of the Interior. It stays unmapped, and unpoured.

Pencil survey of the Known Realms on a folded sheet
The first survey of the realms. Each colour above began somewhere on this sheet, and the middle was struck out by the one who drew it.